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AI Insights · Timothy · January 2022

Top 5 Casual Games Performance in Netherlands Q4 2021

Explore the performance trends of the top 5 casual games in the Netherlands during Q4 2021, including downloads, revenue, and active users.

Top 5 Casual Games Performance in Netherlands Q4 2021

In Q4 2021, the casual gaming market in the Netherlands saw notable performances from Candy Crush Saga, Gardenscapes, Coin Master, Pokémon GO, and Homescapes. These games, popular across both iOS and Android platforms, showcased varying trends in weekly downloads, revenue, and active users.

Candy Crush Saga by King experienced a steady increase in weekly revenue, peaking at approximately $252K in the week of November 22. Weekly downloads also showed an upward trend, reaching 11.2K in the final week of December. The game maintained a strong user base with weekly active users climbing from 158K at the start of the quarter to nearly 176K by the end.

Gardenscapes from Playrix saw its highest weekly revenue in the week of November 22, hitting around $144K. Weekly downloads fluctuated, peaking at 3.4K in the last week of December. The game’s active user base remained relatively stable, ranging between 100K and 111K throughout the quarter.

Coin Master by Moon Active had a standout week in late November, generating approximately $177K in revenue. Downloads were modest, with a peak of 1.2K in mid-October. Weekly active users showed growth, increasing from 30.7K at the beginning of the quarter to 42.4K by the end.

Pokémon GO by Niantic saw its highest revenue in the week of December 6, reaching about $142K. Weekly downloads peaked at 8.6K in late October. However, the game’s active user base saw a decline, from around 604K in late September to approximately 431K by the end of December.

Homescapes, another title from Playrix, achieved its highest weekly revenue of about $88K in the final week of December. Weekly downloads saw a peak of 6.5K at the start of the quarter but generally trended downward. The active user count remained steady, hovering around 120K to 139K throughout the quarter.

These insights highlight the dynamic nature of the casual gaming market in the Netherlands. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022